約 3,023,462 件
https://w.atwiki.jp/aocmemo/pages/34.html
Update Notes - 27th of May General Grp組んだプレイヤーがもらえるEXPはLvによって適正化される キャラクターはPvPゲームから戻るとき、常にZonedBackされる サーバーがハックじゃないと判断する範囲で、キャラクターは動き回れるようになった 低いRankのAbilityを使うとき、キャラクターをロックしない (訳注:BugFixが多いっぽいが全体的に私の英語力じゃ意味不明) Quests destiny quests中、QuestLogはFullだとLoseされるBugをFix さまざまなクエストのテキストを見やすくソートした A Dangerous Challengeの方向指示などを見やすくした The flame on the Torch of EiglophianはFields of the Deadのクエスト中死ぬ Playfields TarantiaNoble、FieldOfTheDead、EiglophianMoutainで発生していたグラフィックラグをFix Player Characters Necromancer Cannibalismがsecond feat中消えていたBugをFix Guardian Counterstrike Stance Raml3がDefensiveStance中にDamageShieldを与えていたBugをFix Bear Shaman 以下のスキルをLv40で正しく習得できるように修正 Blood Flow (Rank 3), Claws of Stone (Rank 2), Spirit of the Bear (Rank 2) at level 40. (Note:もし40すぎてたら、45、50、55であげるからね、ごめんちゃい) Dark Templar Feat - the Dread Shadow petは再び召喚することができる NPCs Ragall the food and drink merchant has received a fresh stock of merchandise. Ranger archetype NPCs will no longer cause issues with the player's HP becoming desynced. Crafting Bow/Crossbow now require wood More than 50 alchemy items have been added to vendors City Building Requirement checks and consumption of resources when building PVE city buildings should be fixed. GUI チャットカラーをほかのよく好まれるゲームみたいに素敵に変えました ギルドチャットはグリーンになります オプションパネルからDirectX10の選択肢を排除 Removed the 'Remove from Spellbook' functionality OOC chat channel should no longer be inactive after teleports. Update Notes - 26th of May Barbarian in Reaver Stance now correctly moves at slower speed while hiding Fixed an exploit with Demonologists (infinite stacking of certain spells) Hostile spells casted by the player on itself should no longer trigger reactive spell procs. 2008/05/23 http //forums.ageofconan.com/showthread.php?t=23947 Playfields キャラクターはLacheish Plainsでスタックしなくなりました Items Nallaは販売在庫が確実に供給されます Potent Bittersharp PotionはスタミナではなくHPを回復させます Mobs King Atzelはrevampされました、BuffSpellsは彼がコンボを使用したあとに再使用されます Atzel's FortressにいるThe Patrolsの再出現時間が早くなります Quests Destiny Quest 80 Cimmeria The Grim Grey God - The Soul Chamber - Charm of ProtectionはOnyx Chambersで再び動作します(?) Invading the Supply Camp Supply Master Vorgirを、彼のale caskを破壊することによってテントの外へ出すことができるようになります Xan's Bounty ボトルの中のメッセージは、あなたをWhite Sands近くの島にいるApeQueenを倒すように誘導するでしょう Crafting Recipesはあなたがadvanced skillsを得たときに消失しなくなりました Armorsmith crafting Tier 2に2ページ目のレシピが現れるようになりました gemcutting questsを受けた際の値段は適正価格になります(?) Resources gatheredが複数人で同じResourceを集めたときのバグを修正した (原文)Resources gathered now end up in the correct inventory again if more than one player is gathering the same resource. Spellweaving SpellweavingはTempest of Setのバグにより、一時禁止されています (原文)Spellweaving has been temporarily disabled for Tempest of Set due to a recent bug. Playfields Characters should no longer get stuck when they zone into Lacheish Plains. Items Nalla now has a more solid supply of items to sell. Potent Bittersharp potion now again heals hitpoints instead of stamina Mobs King Atzel have gotten a revamp. Buff spells have been redone he uses combos. The patrols in Atzel's Fortress now respawn faster Quests Destiny Quest 80 Cimmeria The Grim Grey God - The Soul Chamber - Charm of Protection now works again inside Onyx Chambers. Invading the Supply Camp It is now possible to trick Supply Master Vorgir to come out of his tent by destroying his ale cask. Xan's Bounty A message in the bottle will now send you on a journey to kill an ape queen on a distant island near White Sands. Crafting Recipes should no longer disappear when you get advanced skills. Armorsmith crafting Tier 2 now shows second page of recipes. The price Tamder mentions when players get gemcutting quests is now correct. Resources gathered now end up in the correct inventory again if more than one player is gathering the same resource. Spellweaving Spellweaving has been temporarily disabled for Tempest of Set due to a recent bug. 更新2008-05-31 12 38 02 (Sat);
https://w.atwiki.jp/snesspec/pages/170.html
フォーマット 説明 サイズ IPS ファイル識別子 5 バイト ("PATCH" の 5 文字) パッチを当てる場所のオフセット 3 バイト パッチのバイト単位のサイズ 2 バイト (最大 65535 バイトのパッチを指定できる) パッチの内容 「パッチのバイト単位のサイズ」で指定したサイズ分だけ続く ・・・ EOF (End Of File の意味) が見つかるまで繰り返し。「パッチを当てる場所のオフセット」から繰り返す EOF 3 bytes ("EOF" の 3 文字) 2 つのオフセットポイントを含む IPS ファイルのサンプル PATCHooonn?ooonn?EOF o - ファイル内のオフセット n - パッチのバイト単位のサイズ ? - パッチの内容 (n バイト分)
https://w.atwiki.jp/moematome/pages/573.html
種類 オプションパッチ 制作者 氏 特徴 「いじっぱり」や「おくびょう」などの性格を「ツンデレ」や「おじょう」などの萌え系性格に書き換えるもの。 機能としては名前を書き換えているだけなので、パラメータ変動にも一切の変更はない。 + 対応表 萌え性格 元の性格 性格補正 ひとみしり さみしがり こうげき↑/ぼうぎょ↓ ツンデレ いじっぱり こうげき↑/とくこう↓ ヤンデレ やんちゃ こうげき↑/とくぼう↓ オレっこ ゆうかん こうげき↑/すばやさ↓ デレデレ ずぶとい ぼうぎょ↑/こうげき↓ ボクッこ わんぱく ぼうぎょ↑/とくこう↓ ばかっこ のうてんき ぼうぎょ↑/とくぼう↓ クール のんき ぼうぎょ↑/すばやさ↓ クーデレ ひかえめ とくこう↑/こうげき↓ てんねん おっとり とくこう↑/ぼうぎょ↓ ドジっこ うっかりや とくこう↑/とくぼう↓ こあくま れいせい とくこう↑/すばやさ↓ おじょう おだやか とくぼう↑/こうげき↓ やさしい おとなしい とくぼう↑/ぼうぎょ↓ けんきょ しんちょう とくぼう↑/とくこう↓ おてんば なまいき とくぼう↑/すばやさ↓ なきむし おくびょう すばやさ↑/こうげき↓ シュール せっかち すばやさ↑/ぼうぎょ↓ いちず ようき すばやさ↑/とくこう↓ アホのこ むじゃき すばやさ↑/とくぼう↓ むくち てれや 補正なし ツンツン きまぐれ 補正なし こうき すなお 補正なし いいんちょ がんばりや 補正なし こうは まじめ 補正なし 関連用語 ツンデレ ヤンデレ 性格補正
https://w.atwiki.jp/evenewsjapan/pages/55.html
担当 Futo 記載日 2008/11/22 原文 http //myeve.eve-online.com/news.asp?a=single nid=2558 tid=1| http //myeve.eve-online.com/updates/patchnotes.asp?patchlogID=176| コメント 1.01パッチ情報(Build 70124 ) 上記URL2ページの情報をマージしています。 Quantum Rise 1.0.1 修正パッチ Extended downtime for patch deployment saturday, 22 november パッチ配布のため22日(土)はメンテ時間が延長されます。 最近パフォーマンス関連に問題が出ている報告を受けています。我々はこれらの問題はプレイヤーへ重大な影響と判断し、素晴らしい週末を迎えれるよう対応パッチを22日(土)にリリースすることを決定致しました。The patch will require an パッチ適応のためメンテナンス時間は日本時間20時~22時に延長を予定しています。パッチノート詳細については下記を参照してください。 このパッチは1.01に含まれるアップデート内容のパフォーマンス関連への修正パッチです。他の問題に対しても対応中で、数週間後には再度パッチ適応を行う予定です。 関連フォーラムはこちら。 パッチノート Build 70124 -GateからJump後に船が消えてしまう問題の修正。 この問題は、宙域に船等の情報をLoadする時間が遅延することも含んでいます。 -複数のクライアントを立ち上げている場合に出る問題の修正。 複数のクライアントで同タイミングでDociking時など、シーンが変わるときのパフォーマンス向上。 -30分~45分以上プレイしているとパフォーマンスが落ちていく問題の修正。 -船が表示されたときに起こるメモリリークの修正。 -戦闘時などにエフェクト設定のON/OFFでクライアントがクラッシュする問題の修正。 -多数のモジュール表示時(Asset上・Hanger等)に発生するメモリリーク問題の修正。 -Warp時にクラッシュする問題の修正。
https://w.atwiki.jp/morrowind/pages/356.html
MCPと日本語パッチの衝突について 最終更新日 2009-10-19 タグ *情報 MCP パッチ 日本語化 MCPと日本語パッチの衝突の問題は既に解決した。MCPはバージョン1.9から日本語パッチと合体した。 MCP 1.5は日本語パッチ改と一部衝突する。MCPと日本語パッチの両方を当てる場合、MCPを当てるときに適用した項目によってはMorrowindが起動しなくなる。日本語パッチと競合するMCP 1.5の項目は次の通り。 Bump/reflect map local lighting オンにするとオープニングムービー後クラッシュ。 Lighting fixes group タイトル画面までは行くが、ロードに失敗。 Particle effects fix そもそも起動せず 。 MCPを適用するときこれらの項目を無効にすれば、その後日本語パッチ改を当てても問題なく起動するとのこと。ソースは2ちゃんねるのMorrowindスレ「◇◆◇MORROWIND BOOK 41◇◆◇」の748レス。 コメント欄 現在のMCPの最新版は1.6。 MCPは今後もバージョンアップするだろうし変更点も増えるだろうからMCPと日本語パッチの衝突は増えると予想される。 -- 管理人 (2009-10-12 12 10 12) MCP1.6と日本語パッチ改を併用する場合、「Bump/reflect map local lighting」「Particle effects fix」の設定をoffにしないとMorrowindが起動しなくなります。注意 -- 何某 (2009-10-19 13 52 35) 他の項目についても、セーブデータが読み込めなくなったり、透明な壁のようなものが出現したりと色々おかしくなります。 併用はなるべく避けたほうが無難。 どうしても使いたい場合も、最低限の機能に絞ったほうが良い。 -- 何某 (2009-10-19 13 54 45) 名前 コメント
https://w.atwiki.jp/hakkisi/pages/77.html
クソID、コンテンツ一覧 [パッチ3.0 蒼天のイシュガルド] 675 蒼天のイシュガルド バトルコンテンツ(~3.0メインシナリオクリア前)廃砦捜索 ダスクヴィジル(LV51-52) 霊峰踏破 ソーム・アル(LV53-54) 真ビスマルク討滅戦(LV57-58) 蒼天聖戦 魔科学研究所(Lv60) 蒼天のイシュガルド バトルコンテンツ(3.0メインシナリオクリア後~)[パッチ3.1]草木庭園 聖モシャーヌ植物園 蒼天のイシュガルド エンドコンテンツ・上位レイド[パッチ3.0]極ビスマルク討滅戦 [パッチ3.0]極ラーヴァナ討滅戦 [パッチ3.1]雲海探索ディアデム諸島 [パッチ3.55]雲海探索ディアデム諸島(リニューアル) [パッチ3.55]プロトアルテマウェポン戦 蒼天のイシュガルド ギャザラークラフターコンテンツ(3.0~)[パッチ3.55]お得意様取引 ゴールドソーサー[パッチ3.1]ロードオブヴァーミニオン ハウジング[パッチ3.0]カンパニークラフト(エアシップボイジャー) [パッチ3.4]アパルトメント その他[パッチ3.15~]アニマウェポン [パッチ3.3~]宝物庫アクアポリス [パッチ3.35~]ディープダンジョン「死者の宮殿」 [パッチ3.4~]冒険者小隊 [パッチ3.4~]クロの空想帳 コメント 蒼天のイシュガルド バトルコンテンツ(~3.0メインシナリオクリア前) #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 ; はっきし言ってしまえばもうクソじゃないコンテンツを探す方が難しい。 廃砦捜索 ダスクヴィジル(LV51-52) 拡張パック発売後初となるID。何か変化を期待したプレイヤーもいたかもしれない。しかし蓋を開けてみれば何も変わらないどころか、この時点で既にもう問題だらけ。そもそも論として、それがマッチング基準にも顕著に表れており、CFでの申請時に下限となるILが設けられていない;。 闇のゲェムXIVではプレイヤーのレベルそのものは所詮は雰囲気モノでしかなく、ILこそが絶対である。にもかかわらず下限ILが設けられていないということは、他のゲームで言えば「LV51は必要なダンジョンですがLV1でも入場出来ますよ」ということを意味する(ただしクリアは不可能)。オフラインゲームならそれもそれで有りだろう。しかし、よりにもよって闇のゲェムでそのような仕様にすることは、単なる暴挙であるとしか言いようがない。しかも拡張パックであろうがやはり闇のゲェム、他人のフォローが出来ない点も健在。さらに道中の敵は適正レベルであってもクソ痛い;。つまり、イシュガルドのNPCの店売りレベルの装備すら整えていないメンバーに当たってしまうと既に詰み。 よって適正ILの装備に整えるようシステム側で過剰なまでに促すか、もしくは入場条件として下限ILを設けることが必要になってくるなのだが、よりにもよって風脈集めという超絶にダルい作業の過程としてこのダンジョンに行かされるため、システム側による導線の完全な不備と言える;。こうした問題はこのIDが最も酷いとはいえ、イシュガルドのレベリングID全てで該当する;。 ボスのギミックも今までの経験からある程度は察することこそ出来るものの、どうしてそうなるのかと理由を問われればやはり困るものばかり。そのくせ報酬装備のILは120と、2.xを通しでプレイしていたユーザーにとっては無用の長物である。 霊峰踏破 ソーム・アル(LV53-54) これまたメインにぶち込まれるなが~い一本道の登山。 ドロップする原始人みたいな装備で野蛮なコスプレができるぞ! まず道中は戻ってきたユーザーに「よお、思い出させてやるよ」という具合に今後のIDに不安を覚えさせるような 蜂とか、ブーケとか、放っておくと無限沸きする毒花とかで軽くジャブを入れてくる。 中ボスのギミックで初見を殺しに来る。ボスが赤いスライムを食べました~。この意味は? 答えは全滅後の反省会できけ。 最終ボスのボスエリアの右手前に2つ宝箱がある。この宝箱を開けに行くと、先走ったタンクがその間に ボスエリアに直行しボスを殴り、エリアが封鎖されて一人で死ぬ。 これでキレて即抜けとかが普通にあるので、箱を開けるならダッシュで開けますよアピールが必要。 ほんの小さな出来事でもギスるのが神のゲェムだから。 真ビスマルク討滅戦(LV57-58) ノーマルもないのにいきなり「真」。しかし「真」が付いてる意味は全く無い、カッコつけたいだけ。まるで見た目だけ偉そうにするこのゲームとP/Dのよう。 戦闘は「ピロピロピロピロポロポロポロポロ~」という安っぽく緊張感のまるでないBGMと共に始まる。 3.0のPVを見て、空中戦(フライングマウントに乗って)で巨大な敵と戦えると期待していたヒカセン達をnaokiはやはり裏切り、出してきたものは、浮島に乗ってザコを倒し続けるとたまに近づいてくる背中のトゲを破壊するだけのメチャクチャつまらないコンテンツだった。 当然、もらえるアイテムもしょぼいのですぐに誰もやらなくなりルーレット送り。ゲームデザインのセンスが絶望的に無い。; 蒼天聖戦 魔科学研究所(Lv60) 3.0メインストーリーのラストダンジョン。通常の進行をすれば難易度はそれほどではないが 第2ボスがバハの中ボス3種に変身し、それぞれの特徴的ギミックを使用してくるという 一般プレイヤーにもバハギミックを味わってもらおうというNaokiの暖かい配慮が入っている。 ID自体の禁書トークン量が多いため単体でAW周回に利用されており、「60LVルーレット」の対象でもある。 その結果が、メインクエストでもらった装備でIL下限ぎりぎりで入ってくる一般プレイヤーを 完全にないがしろにしたまとめ進行である。この状況はIL制限が180になっても全く変わらず 従来通りのムービースキップ強要と相談なしまとめでのいつものギスギスが半端ない。 蒼天のイシュガルド バトルコンテンツ(3.0メインシナリオクリア後~) LV60後のエキスパートルーレットはルーレットといいながら中身のIDは2つだけのコイントスである。 パッチコストで作れるID3つのうち1つは別コンテンツコストに回すことにしたので消えた(それってユーザー関係あるのかなあ?) 3つあると一番効率がいい場所に押し寄せてしまうから。(3つのダンジョンのバランスも揃えられません。) これ以降、全てのダンジョンで複数グループをまとめて範囲で倒す「まとめ狩り」がデフォルト化している。 [パッチ3.1]草木庭園 聖モシャーヌ植物園 主流になっているまとめ進行からの締めだしでギスる。 このIDの二匹目の中ボス(女王蜂)のボスエリアは、「蜜蝋の壁」というオブジェクトを 破壊して進路を開いて落下することで進入する。 この壁を破壊するときにファイナルスピアを使う蜂が複数匹、2回にわたって追加ポップする。 蜂を無視した場合、高確率でファイナルスピア(タンクのHPが7割以上もっていかれる)を受けるため、 蜂がわくごとに処理したほうが安全安心なのだが、神のゲェムなので時間節約のためここは絶対に 締め出しで効率を高めねばならない。 その結果がカルンを彷彿させる即死からの責任の押し付けあいである。普通にやれよ。 蒼天のイシュガルド エンドコンテンツ・上位レイド [パッチ3.0]極ビスマルク討滅戦 バトルフィールド 円形。3.0でも安定の端から落下で即死(蘇生不可)。 攻略のポイント ブンド。 [パッチ3.0]極ラーヴァナ討滅戦 バトルフィールド 円形。恥ずかしくてあまりもう言いたくないが、端から落下で即死(当然蘇生不可)。 攻略のポイント イケボ。 [パッチ3.1]雲海探索ディアデム諸島 「ロット制なのにハクスラ」「8人突入フィールド型ワイワイコンテンツ」と謳い放たれた通称空島。 まあ事前情報がいつもの詐欺なのは闇のゲェムプレイヤーにはもうお馴染みなのでそこはスキップ。 これが初期実装の際、信じられないことに実は結構遊べたのである。脳死釣り、範囲焼き、赤奪い合いなどでも、だ。 なぜかというと一線級ILのエーテリアル装備品に、飾りとはいえオプションがランダムでつく「ロマン」があったり やっぱり文句が出ても人が賑わってる事自体が珍しく「MMOっぽい」光景であったり、「ゴミでも真鍮にリサイクルし、うはうはお金が稼げたり」したからである。 しかし忘れてはいけない。ここは95%のユーザーを苦しめる闇のゲェム。ここで即時に「想定外」ルール発動。 ライトやエンジョイでも「課金者の5%以下しか触れていない上位エンドコンテンツ」を超える装備品の入手は許されないし、簡単に真鍮を入手する事で経済が回り、誰でもハウジングやオシャレが楽しめたりする事もワイワイカオスを楽しむようなMMOっぽい事などもあってはならない由々しき事態である。 開始2週間でNaokiの流産パンチを食らう。結果速攻で過疎、いつものソレアリキスタイルへと回帰する。; ――もう1つ、敵が固すぎるという声がありますね。確かに、やってみた感じでは倒すのに思ったよりも時間がかかるなという印象でした。 吉田氏:ドロップの確率を下げてもいいならアリですが……、そうするとアイテムが全然出なくなりますよ。 パッチ直前に行われたインタビュー(GAME Watch)でこのように語っていたNaoki。 なお実際は主流だった定点狩りを潰され、敵の硬さは据え置きでドロップ率だけ激減した。; 当然のようにフォーラムレイドが発生し、Naoki自ら釈明その1を出さなければならない事態となった。 なお、その2は現在タスク入りしている。 「面白くないが報酬が良い」というコンテンツから報酬を奪われたらどうなるのか?それは語るまでもないだろう。 エアシップおちんちんランドの時代が過ぎた後、3.3現在、もはや存在していないコンテンツと化している。 奇数でパッチ当てると明言されていたが結局何も無かった。タスク入り決定である。 このコンテンツは「オープンフィールド」でも「探索」でもないというところに注意が必要だ。 CFまたはFCハウスからパーティを組んで突入する定点ボス不在の通常IDであって、 マップや敵の配置は決まっている。参加下限は2人だが最大24人までしか入れない。 イージー、ノーマル、ハードの三種類があるがIL210装備の入手が視野に入るハードは FCハウスからでないと入れない。(CF未解放) 内容は異常にHPが多い敵を淡々と狩り、IL的に3.3ではもう過去になった装備をGreedで集め、 運良く数個ロット勝ちできたらそれを全て交換NPCに渡し、マテリガ/マテリジャをもらうというもの。 当初制限時間は90分だったが、過疎りすぎて誰もいなくなってからようやく 拘束時間が長すぎると判断されたのか3.2でおおよそ半分まで最大時間が減った。 このコンテンツは例外的にID内で自由にクラスチェンジができ、採集ポイントも存在する。 運営的にはそれでフィールド型MMOの”つもり”ということだそうだ。 現実にはCFで入った途端ギャザラーにジョブチェンジした奴が自分のほしい採集ポイントに直行し 採集を終えたら即抜け、残されたメンバーは補充もできない中タンクとヒーラーを誰がやるかを押しつけあう。 過疎ってID内に1PTしかいないことが普通なのでランダムポップのポイントを調べることで発生する ボスクラスのモンスターは手も出せず終わりという、 まさにサービス終了直前のMMORPGのようなプレイが体験できる。 あまりにも誰もやっていないせいでここでレアドロップするミニオンは目が飛び出るほど高騰している。 [パッチ3.55]雲海探索ディアデム諸島(リニューアル) リニューアルして帰ってきたのにもう過疎ってる…! やっぱり駄目だった雲海探索。入場時の難易度選択や戦闘採集混成PTマッチングは廃止されたものの 入ってみると見えるのは一面に広がるFATE。 ”入電”により提示されるリーヴみたいな通常任務をこなした後、このFATEを何回かクリアしてポイントを貯める。 これを3セット繰り返すのが基本コンテンツ内容である。 妖怪FATEの作業でライトから苦情が出たときは嫌なら辞めろと言っていたテンパも 自分自身がFATE周回を強要されると白目を剥いて同じように怒り始めたのだった。 つまらない?いやワイワイFATE周回も楽しいものですとか夏頃いってたじゃん。やっとけよホラw さらにレアアイテムとしてIL280の武器を実装。同ILの最終AW実装からわずか1週間での出来事である。 この最高IL装備ドロップを狙うにはたまに発生する緊急任務に参加しなければならない。 その緊急任務がごくたまにしか発生しないため、 通常任務を終わらせた後に即抜けて次のパーティに行くか発生待ちの放置をするかという選択肢が出来た。 この発生条件は確定していない。1時間に1回とも2時間に一回とも、一度発生したインスタンスだと 発生しないとも言われる。そのため、島に入って「発生したか?」と聞いて発生済みなら即抜けするという 行動にでる人も増えた。アメリカンドリーム諸島で放置おもしろす [パッチ3.55]プロトアルテマウェポン戦 お前らが期待していたプロトアルテマウェポンだけどダンスカーにメイド(小ボス)の代わりにいれといたよ アクセとるためにダンスカー回ってねw 蒼天のイシュガルド ギャザラークラフターコンテンツ(3.0~) ギャザクラちゃんまだ生きてたの?仕方ないなぁ、追加コンテンツいれるぞw まずはこれ。見たことあるでしょ?みんな大好きトークンだょw これから皆さんには毎週戦闘職と同じようにトークンを集めてもらいますw 方法はアイテム納品で今までと変化することはございませんのでご安心くださいw ただしこのトークン集めて装備更新しないと高難度装備作らせませんw それと蒐集品っていうシステム用意しといたからw これねお前らのLV50以降のアクション全部これ関係なんでw どういうものかっていうと採集とか製作とかする時に蒐集品コマンドで蒐集品にすると アイテムに蒐集価値っていうパラメータがつくからw で、この数字高いアイテムしかトークン交換の納品に使えなくしといたw あ、それとお前らが全部のクラフターでモノを作ってくるのすごいウザい。 なので「マイスター」制度作りましたwこれね、ジョブクリスタルだょw お前ら今まで全部のクラフタークラスできてたけど、 今後はこのマイスターのクリスタル装備してるクラスだけ使えるアクションスキルと、 専用レシピを用意して、それありきにしてくから。 ちな、マイスターのクリスタルは一人3つしか渡しませんwこれで1人3クラスしか兼任できないねw それと今まで未知採集でいい素材とらしてやってたけど甘かったよねw そこで更にめんどくさい伝説採集用意しといたから。これはトークンためて伝承録もらって 使わないと見つけられないようにしといたwそれとステ要求も強烈にしといたw 簡単に素材を入手できたら悔しいじゃないですかw (3.35~) あ、錬金術師さん。今度ディープダンジョンでポーション類がばがばドロップすることになって、 マーケットでそいつら全部1ギルセールになりますんで、お仕事の方、なくなることになりました。 今までお疲れ様っしたーw [パッチ3.55]お得意様取引 お前ら蒐集品やらなすぎだから専用NPC作ったからやっとけよ 納品する権利はギャザラーとクラフターで共通にしておいた クラフターor採掘園芸or漁師から好きなの選んで納品しとけ ゴールドソーサー [パッチ3.1]ロードオブヴァーミニオン 本家LoVAちゃんは、皆様のご声援課金の甲斐なく、2016年6月30日に永眠致しました。 永眠時、残っていた課金仮想通貨は返金無く、課金品のサービス放出もゼロでした。 生前は、ゴミみたいなバランス、テンパを超える暴言、それアリキ以外は追放対象などと FF14センパイに勝るとも劣らない、素晴らしいクズっぷりで過疎過疎でした。PR。は頑張ったんですが。 あ、最後のスタッフロールに神の名を掲載する計画もあったんですが、イメージ悪いので^^; と逃げられました。 そんな、ゲェムの分家作品。 「チュートリアルなのに時間制限あるよ!」 「チュートリアルだから固有名詞とルール説明どんどんするよ!」 「チュートリアルだけどMGP没収するよ!」 「チュートリアルだって予習が必要だよ!」 ''・ ・ ・ これ作った奴、お前ら他のゲームやったことあるのか?''; つかやらせたいならもっとオブジェクト減らして防衛特化にしてトライアドみたいに街中とかNPCとかプレイヤー間で簡単に出来るカジュアルモードでも作れば? ハウジング [パッチ3.0]カンパニークラフト(エアシップボイジャー) フリーカンパニーのメンバーと協力して、カンパニーハウスの地下工房で飛空艇やハウスの外装などの制作を行うコンテンツ。 「この仕組みのまんま、3年4年というのは難しい」「古き良きMMO的なものがほしい」というLEVEL5の日野氏の発言(いつも定食大好きテンパに潰されている一般ユーザーの声を代弁)に対し、吉田が用意してあると言って出してきた大便の1つでもある。 もともと「FCのメンバーと協力して遊べるものがほしい」という声に応えたコンテンツの予定であったが、「家がないと地下工房を作れない!」にはじまり、「1人FCは不利なのでは?」「FCに所属してない人は遊ぶなということですか!?」まで、"FCのメンバーと一緒に遊べる"といった本来の目的を本末転倒なものにする苦情をぼっちテンパが出したため、FCのメンバー以外でもパーティを組んだ状態なら製作を進めることができる謎仕様となった。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 ; までならまだよかったのだが、 誰もが想像した『カンパニーハウスの地下ドックで飛空艇の製作しそこから飛び立つ』との期待に反し、 出てきたものは、得体の知れない機械に材料を放り込むと、どこにあってどこで作っていたのか不明な飛空艇が完成し、これまた「お前誰だよ!?」といった謎の人形が1人で操縦して雲海へ向かうという、どこまでも奇妙なコンテンツであった・・・。 color(Red){ゲームデザインのセンスが絶望的に無い。}; [パッチ3.4]アパルトメント またしても死産を約束された新コンテンツ。FCハウスの個室をただ単に流用しただけという出来の悪さのおかげで、アパートなのにも関わらずベランダすらなく庭具すら置けない。かつて南アフリカ共和国で行われていた人種隔離政策(Wikipedia)に因んで「アパルトヘイト」と呼ばれたり、某不動産会社の壁が薄いマンションをもじって「ナオパレス」と呼ばれることもある。 何故普通にアパートメントという表記ではダメなのかについては神に直接聞くしかないだろう。 なぜか購入にLvとGCの階級が必要という「簡単に購入されたら悔しいじゃないですか」の精神など神ゲー要素が満載で、実装前から判明しているダメ要素を並べた所で、よく見ると公式PVでバグを利用していたザ・フィーストや、存在ごと消し去るというフォーラム大粛清が行われた紅蓮祭2016、チープダンジョンのように、実装段階からその遥か斜め下を行くまでが定食。 実際に「買ったやつは、今何処にいるのか詳細な位置が分かる」というストーカー歓喜システムが採用され、かくして今回も斜め下定食は果たされたのだった。 その他 [パッチ3.15~]アニマウェポン #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 ; 3.1から登場したゾディアックウェポンの焼き直し。 最初の段階から既に、数百時間かけて作った[[ゾディアックウェポン #zb06b83c]]の完成形を材料として文字通りロストさせる嫌がらせとも言える罠がある。あれだけ金と時間を注ぎ込んで自分でサブステのパラメータまで弄ったのだから多少なりとも愛着を持っていたプレイヤーもいただろうが、そんなことは開発にとっては知ったこっちゃない。 開発の手にかかれば貴方の大切な装備もティッシュやトイレットペーパーと同じで単なる消耗品と化す。それにレプリカでミラプリ(武器の見た目を変えること)が出来るようにしてあるからセーフセーフ。…といった具合に、[[プレイヤー]]の感情面など最初から全く考慮に入れられていない。 彼らから言わせれば単なる消耗品に愛着を示してしまうこと自体がおかしいのだろう。だってクソだもの。 その上でまたしても苦行を数百回要求されるほか、性能も微妙である。 苦行どころかもはや修行レベルであること、そして仄めかされている次の拡張ディスクでゾディアックウェポンと同様の末路を辿ることが容易に想像出来ることから、「アナルウェポン」と呼ばれることも多い。 3.3にて、予想通り、いや、もっとおぞましいナニカとなりました。例によって、アラガントームストーン(ちんシュ)と特定アイテム山ほど持って来い系。ちんシュは24000ドピュ、他アイテム部は「入手経路は多数用意しました(キリッ」と謳われているも、オワコン生産・採取、シンデル旧24人レイド、DPSはシャキ待極系、ふんいきものFATEなど。これらを時間垂れ流しで頑張れば、いつもの如くIL240の武器が完成DEATHやったねタエちゃん!(なお、アレキ極み武器はIL245;。いつもどおり、ステさえ調整すれば総合的には強い!のでセーフという謎理論あり) そして3.4では無事に産廃となりました;。いわゆる新式系統なのでそれなりに作るのに金は掛るが、それでも金さえ積めばIL250が買えます。ZWで数百時間、アナルウェポンでも減ったとは言え、同等から半分程度の時間にグッバイ。 [パッチ3.3~]宝物庫アクアポリス ギリギリ救われている数少ないコンテンツ(?) テンパにはもっぱら評判だが、ゲーム内でG8地図PTなどはアクアポリス実装以降もほとんど見られない。 その場で声かけして集まるという流れも皆無である。 おそらくは、FCで人を集められるごく一部の層が手軽にギルを稼ぐためにひたすら周回しているのであろう。 [パッチ3.35~]ディープダンジョン「死者の宮殿」 実装前からチープダンジョン確定とかどうしてこうなった・・ しょうもない自動生成ダンジョン(四角い部屋を通路でランダムに繋げただけ)を延々と地下に潜ってゆき、ゴミ確定の光き武器でテンパを釣るためのコンテンツ。吉田の「リセット願望」の影響を受けてレベル1からスタート。 ソロでも遊べるらしいが、宝箱開けたら爆発して即死。ファイナルスピアくらって即死。突然床のトラップが作動してペナルティ中に敵に絡まれジリ貧。戦ってる最中に隣で突然湧くと同時に絡んでくる想定外の敵に攻撃されジリ貧。まずは楽しんでもらうための導入部分でこんなことしてどーする?プレイヤーに楽しんでもらうというゲーム作りのセンスが絶望的に無い。;てゆうか、やっぱ1人じゃダメじゃん。ヒラ要るじゃん。 え?地道にレベル上げて進んで行けばいい?→1時間の時間制限付きで、しかもセーブできるのは10階のボスを倒してから。それまでに死ぬとリセットされて最初からやり直し。 テンパ「これから調整されて良くなる!!」 → 調整が入る頃には過疎。しかも良くなった例がない。 テンパ「奥が深い」 → そう言っているテンパ自身も、どう奥が深いのか説明できない。 CENTER そんなこんなで頑張ってクリアした報酬の光き武器がこれだ↓ CENTER 1; CENTER 2; CENTER 3; #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 ; CENTER テンパ「うおおおおおおおおおおおお」 実装直後に明らかになった問題点は、魔器と呼ばれるダンジョン内装備の強化の仕様の糞さである。 魔器は武器と防具両方を+30まで強化するとダンジョン外にIL235の武器として持ち出せる。 この強化の数値はダンジョン内にある銀色の箱を開けた時に確率であがるが、 強化の数値が高くなってくる(LV20以上程)と低階層では強化が一切成功しなくなる。; このため、強化のために何周も50階踏破している人は低階層で箱を開ける意味がなく 30階程度までは箱無視敵無視、遠い部屋にはいかない最短コースで駆け抜けようとする。 これと強化が進んでおらず箱を開けたい人が一緒になることにより、ギスギスのケミストリーが高まっていく。 そして、41階~50階で銀色の箱の出現率や開けた時の強化成功率が異様に低いことにより、 41~49層を通して強化がほぼ進まなかった人が50階のボスを倒さずに49階抜けする;に至り 伝説的な糞コンテンツとしてのスタートが確定したのである。 その他、あまりにも戦闘がつまらなさすぎて眠くなってくるためスリープダンジョンなどとも呼ばれるようだ。 不眠解消にはもってこい、かもしれない。 「アンチ乙wチープダンジョンじゃなくてチートダンジョンだから!」 新たに51階以降が追加される頃にはチートダンジョンと化していた。ACTマルチレーダーを使用することにより、罠と隠された宝箱の位置を表示させることが可能な状態。時代は「PS4お断り」「ACT未使用者お断り」に突入!! 更に101階以降は 地下1階、または地下51階からスタートし、地下100階を踏破した固定パーティ 全滅回数が「0」 また、全滅回数が「1以上」のセーブデータは、地下101階以降は使用できません。 ※全滅回数は全滅時のほか、攻略途中の退出やログアウト状態でのインスタンスコンテンツの終了などでも増加しますので、十分ご注意ください。 その嫌がらせ目的としか思えない仕様に多くの者が理解不能に陥った。 プレイヤーに楽しんでもらおうという姿勢も color(Red){ゲーム作りのセンスも絶望的に無い。}; 時は経ちパッチ3.57。やはり現実は過酷であった。 200階まで実装されたダンジョンにチャレンジするものは実装直後しかおらず ランキングはその当時からほとんど動いていない。 さらに100階以下を周回している人はLV99まで育った武器を持ち出さず、 LV99武器で銀箱を開けずに高速進行するのがデフォルトになっている。 このためマッチングされた後発は箱を開けて装備を育てることもできないのであった。 何が低レベルと高レベルが一緒に遊べるコンテンツだよw [パッチ3.4~]冒険者小隊 部下を雇って小隊を育成して任務をこなすコンテンツ。 攻略手帳の項目を達成するたびに小隊員が一定確率で志願してくるというガチャシステムを備えている。 ガチャなので同じ奴が何度も来る。 隊員4人のステータス合計+小隊ステータス(ランクで上限が決まっており訓練すると割り振りを変えられる)が、 ミッションの必要条件を満たしていれば、隊員を送り出して18時間にクリア報告してくる。 …あれあれ?これってエアシップボイジャーと何が違うんです? パッチ3.4では結成して訓練するところまでだが、今後ダンジョンに連れて行けるようになるらしい。 【NAOKI】!警告!【PUNCH】; ここでFF12のガンビットやDDONのポーン、FF11のフェイスのようなものを想像してはいけない。これは神ゲーなのだ。 ましてや既存のIDなんてあのnaokiパズルなんだから、きっと連れて行けるダンジョンだって冒険者小隊専用のIDを出してくる予感がしてならない。 というか既に、2人はプレイヤーで残りは小隊という4人パーティは作れないらしい・・・ ''そして2016年11月2日 冒険者小隊に待望の新たなる追加要素がやってきた'' 【主な変更内容】 ◆ ファイナルファンタジーXIV HotFixes(2016/11/02) ◆ ■以下の不具合を修正しました。 冒険者小隊において、特定の条件下でサーバーがダウンする場合がある ※本来8人までの小隊員が9人以上になってしまっている場合があり、そのキャラクターがNPC“小隊付軍曹”に話しかけるとサーバーがダウンしている状態でした。 そのため、不具合の修正および、キャラクターデータの修正として、小隊員が9人以上いた場合、8人になるよう対応いたしました。 なお、お客様の画面上では小隊員は8人しか見えていない状態ですが、その8人を判別することがデータ上難しい状態であったため、 誠に申し訳ございませんが、レベルの低い小隊員を削除させていただきました。 お客様にはご迷惑をおかけいたしましたことをお詫びいたします。 要するに「バグで1人余計に追加できてて都合悪いから1人消すよ。でもどれが増えたか分からないからザコっぽいの1人勝手に消しとくね!」である。 ユーザーのデータを自分たちの都合で勝手に削除する運営。バグだったとはいうものの、せめてユーザーに選ばせるくらいの対応が必要だったのではないだろうか? [パッチ3.4~]クロの空想帳 FF14恒例の死亡コンテンツAEDシステムである。 今度のAEDにはビンゴがついてる!すごい技術だ 指定されたコンテンツ(全16種)のどれかをクリアするとビンゴのどこか一カ所を ランダムで埋める権利が獲得できる。 ビンゴは4×4マスで、9マス開けるか1~3ライン揃うと報酬が得られる。 ふーん?16種で16マスだったら全部やれば必ずビンゴだねやったね …なわけあるかボケ!Naokiの法則からの逸脱は許されない 16種あるけどビンゴは9マスまで。後は何個コンテンツ攻略やろうが全部無効 初見ボーナスポイントでのビンゴシャッフルは8マス以上開けたら使わせない徹底ぶり。 指定エリアの内訳は16種類中、極が4個、バハが2個、過疎レイド(オーディン、アルテマウェポン等)1個 レイドダンジョン2個、PvPが1個、通常ID「LV1~49」、「LV50」、「LV51~59」、「LV60」の4個、 アレキノーマルないしディープダンジョンの指定区域2個。うわぁ コメント ID、コンテンツの思い出等
https://w.atwiki.jp/hengband_gottani/pages/62.html
パッチ http //www31.ocn.ne.jp/~so_miya/rltips/patches.html#hen_object_madeby http //www31.ocn.ne.jp/~so_miya/data/hengband-1.7.2-r3052-madeby20091024.diff.gz http //www31.ocn.ne.jp/~so_miya/data/hengband-1.7.2-r3052-madeby20091029.diff.gz バイナリ(差分) http //www29.atwiki.jp/hengband_gottani?cmd=upload act=open pageid=62 file=hengband172madeby_binary%E5%B7%AE%E5%88%86.zip http //www29.atwiki.jp/hengband_gottani?cmd=upload act=open pageid=62 file=hengband172madeby_binary%E5%B7%AE%E5%88%861029.zip shimiteiさんのローグライク実験室のhengband-trunk-rev3052-win.zipを解凍した上に上書きすると動くはず・・・ 新システム/新バリアント案勝手に討論スレ 9 - @の溜まり場II http //jbbs.livedoor.jp/bbs/read.cgi/game/9358/1179043688/698 698 :名@無@し:2009/10/25(日) 02 06 04 ID ??? アイテムの生成由来を詳細に追加したり自動刻みするパッチを書いてみた。 需要があるのかは不明だけど・・・ ttp //www31.ocn.ne.jp/~so_miya/rldiary/diary200910p1.html#2009102401 ttp //www31.ocn.ne.jp/~so_miya/data/hengband-1.7.2-r3052-madeby20091024.diff.gz アイテムの能力表示で それはクエスト「盗賊の隠れ家」で追い剥ぎが落したものだ。 とか表示します。 アイテムに ? を刻むと{by追い剥ぎin盗賊Q}等と表示されます。
https://w.atwiki.jp/ltts/pages/23.html
2014年のUpdate Update v3.6 (12/19) Pointer Pencil and Eraser New pencil and eraser models when being in those pointer modes. Pencil model helps with drawing due to its static and accurate point. Helps to remind you that you aren t in hand mode and cannot grab objects. Fixed some alignments/accuracy issues when drawing in the air not on the table. Rewinding and Fast-forward Hotkeys You can now rewind time by using CTRL + Z . Fast-forward can be done by using CTRL + SHIFT + Z . As always you can still control this by using the arrows on the top right. Added a chat message to let you know when you are rewinding/fast-forwarding. General Improvements Improved voice chat to reduce the annoying voice stuttering that occurred. Custom Model now supports multiple separate objects/meshes; you no longer must merge your meshes. Option to hide player pointers in the hidden areas has been added to the right click menu. Improved and fixed graphics quality settings to be more in line with their names. Steam Cloud now also syncs saved Chest objects. Other people’s pointers will no longer clip through your ALT zoom on cards. Load complete messages will only appear for custom content taking at least a half a second to load to avoid chat spam. Animated RPG figurines will now save what state they were in when saving and loading (dead or mode). Custom Card Fixes Fixed many issues with conflicting deck ids on merged decks loading from the chest. Fixed loading the same deck multiple times from the chest causing strange stuff to happen. Fixed some issues loading multiple old saves in row with custom cards. Fixes Fixed stack loading bug where the chips would end up being blocks instead of chips. Fixed some RPG figurine errors on affecting clients. Fixed some card bugs in the Cardbots decks. Fixed black go bowls giving white pieces. Fixed some settings not properly resetting on the settings menu. Fixed pointer bug where it would improperly display the player s pointer as white when first spawned. Update v3.5 (12/13) Custom Stack Objects Choosing type Chip from the custom model importer will allow your custom objects to stack just like the poker chips do. Create your own stacking currency or something new altogether. Custom colliders will not work with the new stacking type. Checkers can now also be stacked to make your Kings even more noticeable. Improved the spawn position when removing an object from a stack. Saved Object Improvements Promoted players can now spawn objects from their saved chest. Anyone on a server can now save objects to their chest for future use. NAT Punchthrough Improvements NAT punchthrough is how the game establishes connection behind peoples’ routers without having to port forward. You can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server. Most people should be fine with automatic, but if you are having trouble hosting try /testconnection in game, port forwarding 11155, and change NAT settings. Automatic works by checking and seeing if you have a public address, if you do not then NAT is enabled. Block Players Improvements Blocked players are now saved to the BlockList.json in Documents/My Games/Tabletop Simulator . Blocked players will no longer reset when you reset your settings. Human readable list thanks to the json format. Workshop Improvements You no longer must restart the game after subscribing to a mod on the Workshop, it will download while it s running. Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing. Added an Open Workshop button in the Workshop Game List that opens the Workshop in the overlay. General Improvements Overall object physics improvements when adding and removing objects (stacks, bags, decks, etc). Grid snapping will work at low lift height, but not when lowering an object with T . Number key actions like rotate dice or RPG kit animations now work with the numpad as well as the normal number keys. Optimized bag saving to reduce autosave stutter with many bags. Boards from the chest can be drag and dropped spawning at that location like other objects. Added error check to custom model mesh generation. Slightly improved the stop card search animation. Fixes Fixed issue shaking an object would cause it to rotate incorrectly for clients. Fixed the achievement Speed Machine . Fixed gravity getting stuck on zero gravity. Fixed Steam Cloud to work with the new Json save format. Fixed the smooshed description field when right clicking on a deck. Fixed boards being spawned from the chest menu not showing up for other players. Fixed sideways property being lost when resetting a deck. Fixed search stack being visible on transparent tables. Fixed collision issues with camera. Fixed some stack objects properties that weren t being transferred properly. Fixed mesh download bar cleanup. Fixed removing chips from a scaled stack causing it to fall over. Update v3.4 (12/05) Achievements Added Steam achievements have been added to the game. You can check out the full list on Steam. Playtime achievements unfortunately do not retroactively work. Workshop upload achievement does retroactively work if you are subscribed to your own mods. Rotation Snapping You can now toggle between 15°, 30°, 45°, 60°, and 90°rotation snapping (default 15°). The UI button on the left side has an angle when pressed it will cycle through the degrees. Use 60° for your hex objects, 45° for cards, and 15° for very precise control, etc. This will help you more quickly orientate your objects for each system. Raise Height You can now control the default holding height of your objects. The UI button on the left side has a man lifting a bar, click on that and move the slider. You can use this in combination with R to lift objects very high. Search Improvements Searching a face up deck will return face up when searching is stopped. Searching no longer grabs any loose cards that are in the area of the search. Tooltip Improvements Tooltips will no longer clip off the edge of the screen. Tooltips have been added to the UI elements on the left side of the screen. Tooltips will now resize to fit the content of whatever text is supplied. Can use BBcode in the object name to give the text some flair. General Improvements Reduced the shininess of all cards, especially on the Field background. Bags in old saves will default to brown instead of grey/white. Updated some miscellaneous UI icons. Fixes Fixed dominoes not having sounds on the cardboard surface. Fixed the bugged out table issue, when the table cannot be reset after flipping (for real this time!). Fixed bug with normal textures not being imported correctly. Fixed bug with normal textures being accidently deleted when removing similar objects. Fixed being able to unsubscribe from a Workshop mod when deleting. Update v3.3 (11/26) Rehauled Save Format New Json save format, a human readable format that will allow more control over objects. Optimized the save code to avoid any stutter when saving. Json is very expandable without having to worry about breaking old version save files. Old saves will still work just fine, all new saves will be Json. Json will allow modders to create save generators with external tools. Modify the scaling of an object in each axis independently in the save file. Modify Objects Physics Can now modify the physics properties of object by modifying the Json save files. There are two classes – the Rigidbody (mass, drag, etc) and physics material (friction, bounciness, etc). You can read up on how to modify these properties on our Wiki page. Custom Card Improvements Overall stability improvements for loading and saving custom decks. One broken download for cards will not mess up the rest of the cards downloaded. You can see the progress of custom cards because they will visually update during the download. Merged decks saved to the chest will now properly load. You can now load decks from a save file using the expand arrow (some older saves will not work). Custom Decks now cleanup on RAM much better when they are deleted individually. General Improvements Color tinting bags is now working, this should help organize your saves. Improved the spawn position when pulling a card from a deck of cards. Grid settings now reset when the table resets. Better URL cleanup for custom content with automatic url whitespace trimming, might help with RAM usage in certain scenarios. Empty server names will now default to “?”. Improved object network syncing, when FPS is low and ping is high. Reduced other players pointer smoothing, so the positions are more accurate. Fixes Download status being wrong when loading directly from one save to another. Fixed flip table bug not allowing the table to respawn or load another game. Fixed floating deck bug when loading locked decks. Fixed notification arrow sound distance. Cards taken from a deck now inherit the deck’s grid setting. Update v3.2 (11/07) Paint/Drawing Added Pixelated paint style drawing with real time network syncing has been added. ‘F2′ will change your pointer into paint mode where you can draw with ‘Left Click’. The color of your paint is the same as your hand. ‘F3′ will change your pointer into eraser mode which can be used to erase drawings. To draw a straight line hold alt then click, it will draw a line like connect the dots (also works with eraser). Can clear all drawings by selecting or hovering over the Eraser tool then clicking the trash can that appears. Drawings will be saved in your Mods/Saves. Drawing uses a pixel size of 0.5 units, so you can use the grid to assists with drawing. Painting can disabled for clients in the hosts options. UI for easy swapping between pointer modes New UI tool added on the left side of the screen where you can swap between Hand, Paint, Eraser, Hidden, and Line modes. The mode you are currently in will be highlighted and unavailable options will be greyed out. When mousing over one of the icons the hotkey will be displayed for that mode. ‘F1′ – ‘F5′ will swap between the different modes, but you can still use the old hold hotkey system. Player Name Improvements Increased name character limit from 12 to 32. Names on table now resize to fit the length of the player’s name. Fixed Green and Blue names being reversed on the Rectangle and Large Custom Table. Fixed name clipping on the octagon and hexagon table for tall character languages (Chinese, Japanese, etc.). Card Improvements Made it easier to add cards to a deck by raising the distance tolerance. Greatly reduced the physics insanity when combining cards together. When creating a deck the bottom card takes precedent and determines the deck properties, instead of averaging both cards. General Improvements Clicking on the clock will pause or start whatever the clock was doing, and hold grab will move it around just like a stack. Added “ /testconnection ” chat command which will test your network for issues either hosted or connecting to servers. Automatically detects country when hosting a server (no longer manual and more accurate than region). Improved camera collision making it harder to clip your camera through the table. Notepad now uses the same font as the rest of the game instead of the handwritten font for easier readability. Highlighting is now case sensitive depending on the mode the pointer is currently (ex. Objects will no longer highlight when in Hidden Mode, bug hidden areas will). Raised default video quality settings for the game from “Very Low” to “Medium”. Better UI scaling at lower resolution ( 800 horizontal resolution), so the UI isn t so large. Added the copy/paste sound to spawning from the chest. Host options are now synced properly with promoted players. When scrolling through chat it will no longer auto hide. Fixed Fixed bug with friends tab not showing games that friends were connected to but not hosting. Fixed black line artifacts on GUI elements, especially noticeable when playing on lower settings. Fixed scaling issues with poker chips (colliders wrong, spacing messed up, etc). Fixed highlighting issue with poker chips only highlighting one of the chips. Minor optimization for poker chip stacks. Update v3.1 (10/31) Digital Clock Added Digital clock works as a regular clock telling time, a stopwatch, and a timer. The digital clock can be found in the ‘Chest’ menu under ‘Misc’. Right clicking on clock will bring up the option menu where you can swap between the 3 modes and enter the timer length. Stopwatch helps keep track of how much time has passed by counting up from zero. Timer can be used as a countdown for turns and when it reaches zero an alarm sound plays. Mousing over the clock will give you a tooltip of the current displayed info. Alt zoom doesn’t currently work on the clock but the tooltip will work until it’s functional. Hidden Areas Improvements/Fixes For hidden areas that hide objects from you, the transparency is lower making it harder to see through. Fixed bug causing objects to not be properly hidden when playing as the host and changing colors. Fixed alt zoom working on hidden objects. Fixed collision bug when making massive hidden areas. Saves/Mods Management Can now delete Workshop Mods, Saves, and Saved Chest Objects from within the game by clicking the trash can icon next to the save. Confirmation window will popup to confirm your choice. When you delete a Workshop Mod it will unsubscribe you from it on Steam Workshop as well. Workshop Usability Improvements Removed the manual name field on Update Workshop Menu (now uses the name automatically from the Workshop). Added Workshop as a drop menu selection for hosts offering an alternative way to bring up the menu. If subscribed to zero mods on the Workshop a link to the Workshop page will automatically be opened with a message about restarting the game. Added error messages to the Workshop Uploader if improper information is supplied or empty. General Improvements Player names on the UI are now ordered based on their position on the table which corresponds with turn order. Hide GUI keybind has been changed to ‘f11′ so it no longer conflicts with the steam screenshot hotkey ‘f12′. Improved the control scheme menu by adding Admin, Modifier, and Tips sections. BB code now works on the Server Browser for Server and Game names. General UI Header improvement with Font and Icons (Bold and all caps for header names). Increased sound max distance by 50% so you can hear sounds on the opposite side of the largest table. Fixes Fixed host options settings carrying over when joining another game. Fixed contextual menu bug when the name field grabbed the password breaking the menu. Fixed clicking through the color change gui for hidden objects while holding down ‘h’. Fixed the blank name bug for Workshop mods. Fixed issue with board textures. Fixed objects highlighting when hovering over them through the GUI Fixed disappearing pointer bug when host changes player’s color. Fixed drop down list getting stuck on screen when the player changes color. Update v3.0 (10/24) Hidden Area/Fog of War Added Hidden areas serve the purpose of being able to hide any object from other players. Hold ‘H’ and ‘left click’ to drag out the box area with your mouse. The color of the fog corresponds to who can see inside the area. Right click on the fog to change its color, holding ‘H’ will make the fog be first choice. The grey color functions as a hidden area that no one can see inside. Board objects will not be hidden like other objects. Fog areas will be saved into the game’s state. Hold ‘H’ then ‘left click’ on the fog box to delete it. While holding ‘H’ a mini fog box will be at the end of your pointer let you know. Hosts can disable clients from being able to create or edit Hidden Areas in the host options. Kickstarter Rewards Robot pointer has been added for our Kickstarter pointer reward tier. Gold material has been added for our Gold Member reward tier (Chess, Dice, and Dominoes). Only the Host may change the material of an object to gold if they are Gold Member reward tier. Kickstarter credits list is now working for all of our backers inside the game. Server Browser Overhaul Server browser has been remade with the new UI system with many more features. Servers can now be sorted by clicking one of the column headers (server name, host, number players, etc). LAN tab has been added making it very easy to connect to servers on local network. Friends tab will show servers that your friends are hosting or connected to. Search now works on all server data (can search “1/2″ for players, “NA” for region, etc). Right click on a server to block/ban the host (This will stop their servers from showing up and joining your games). Mod Loading Improvements Fixed timeout issues with loading large mods querying the server too fast causing many errors. Loading multiples of the same object will incur no performance penalties due to duplicate assets. Improved load times when loading multiple of the same object (down to the same time as loading one unique object). Highlighting Improvements When holding an object in a box area (hand or fog of war) it will highlight. Highlight colors now match the color you are playing as instead of default white and yellow. CTRL + Left Click selection/highlight now works on locked objects. Box selection is now much more accurate and more than half the object must be in the box to be selected. General Improvements Cards now fly together forming the deck when stopping a search. Dice and coins will now only spin when dropped if moving with enough velocity. Tooltips now work on objects being held by other people. UI radio buttons now looks different than checkboxes. Opening up the social media links will now open them in your Steam overlay instead of browser. Clicking on the patch message on the bottom of the main menu will bring you to the latest patch notes. When overriding a save it will automatically fill in the previous name of the save. Sound has been added for copy pasting objects to notify other players, now that you can hide objects. Controller input is now default disabled due to some people having issues with spinning camera/pointers (can still be enabled in the settings). Reduced the sensitivity of Deck searching with a bigger deadzone where cards do not spin. You can now use the up and down arrows to cycle through previous chat messages you have sent. Custom dice automatically no longer have grid snapping enabled. Improved the Host Options menu password and game mode input boxes to be more clear. Toned down the lighting brightness of the Field background. Changed the number cards input in the Custom Deck to be a slider. You can now use BB Code in Notepad to enhance your text. Fixes Fixed enter key resubmitting last mouse actions. Fixed controller A button multi-select action bug. Fixed cards twitching in hand when gravity is higher than default. Fixed clients being able to stop search even if contextual menu was disabled. Fixed bug with selected object being stuck highlighted if you changed colors. Fixed crazy box selection shape when rotating the camera during selecting. Fixed the control scheme not opening up when using the Escape menu. Fixed server browser bug where lock on the server did not properly disappear when removed. Fixed issues when searching saves and workshop items with entries appearing offscreen. Fixed red spacer falling through table over and over again when rewinding a deck search. Fixed stopping a search on a deck with one card making the card disappear. Fixed bug not letting you modify custom dice with the contextual menu. Fixed color tint sync bug for late joining players and copy paste. Update v2.9 (10/03) Deck searching Right clicking on a deck then choosing search will create a wheel of cards in the order of the deck. Search can be used to find a card, rearrange, remove, or add to a deck easily. Moving your mouse to the left or right of the wheel will spin it, keeping 8 cards visible at a time. If you want to search the deck privately, bring the deck into your hand before you start the search. The red box shows the division between the top and bottom card. Host Improvements Host can now change the color of a player or move them to spectator. Host can now disable color selection for players and manually assign colors. Host can also disable players from editing the notepad. Cleaned up ‘Host Options’ menu to make each option more clear. Camera Overhaul Holding ‘ALT’ no longer swaps between camera modes (use ‘P’ to toggle between). Chat messages added when swapping between camera modes. ‘WASD’ now serves as the pan camera for both modes, instead of duplicating ‘Right mouse Button’. ‘Arrows keys’ now rotates the camera just like ‘Right mouse Button’. 3rd Person Camera (Default) Default camera now controls almost identically to a MMO camera. ‘WASD’ pans the focus point and ‘Right Mouse Button’ orbits the camera around that point. 1st Person Camera Controls just like a spectator free cam in a FPS style game. ‘WASD’ moves your location and ‘Right Mouse Button’ rotates the view. ‘Space Bar’ makes the camera rise and ‘CTRL’ makes the camera lower (slowed down). Hover Tooltip Now using new UI with dynamic fonts with black outline. Hides properly when the UI is hidden with ‘f12′. General Improvements Alt zoom now works when rotating the camera with ‘Right Mouse’. Object highlighting will be a lot less pixelated at higher video settings (MSAA now works on highlighting). Chat no longer blocks picking up objects through it. When dealing out the entire deck to multiple people, one card will no longer stay on the table. Keyboard menu layout revamped in new UI similar to the controller (text should be much more readable). Fixes Fixed issue causing server browser to break if you searched for friends. Fixed issue with reseting cards that are layered. Fixed cleaning up promoted players when they are disconnected. Fixed flipping wider cards by hovering over them made them hit the table. Update v2.8 (09/26) Custom Card Improvements Unique card backs are now supported (each card in your deck can have a different back without merging). Select ‘Unique Backs’ in the importer, then place your back images onto the card template so they match their face image. Revamped card slicing to be more accurate, so that pieces of card don’t visually bleed into each other. Alt Zoom Improvements Alt zoomed objects will no longer be cut off on the side of the screen. Alt + scroll wheel is much improved and properly scales the zoom level. Alt + scroll wheel now zooms in the proper direction with up being zoom in. General Improvements Fixed the flicker card bug for hosts (card would flicker when in a hand). Custom Model now supports normal maps (greatly enhances the bump and lighting on your models). Right Click/Contextual menu will no longer clip off the screen. Tutorial has been revamped with the new UI and updated to include the newer missing features. Improved smoothness of the controller’s pointer. Fixes Fixed issue with the contextual menu not working on Custom Dice. Fixed issue with white text/numbers on metal dice for clients. Fixed sideways settings for a single card not saving. Fixed issue with grid sync axis not saving properly by overriding to true. Fixed alt zoom messing up camera distance. Fixed rotation bug for held objects in green hands for certain tables. Update v2.7 (09/19) Memory Management Overhaul All content is now dynamically loaded/unloaded on RAM when needed (only the contents on screen are on RAM). Initial load time is now almost instant. Starting size is 0.3 gigs of ram (previously 1.6 gigs). This will allow even larger Mods due to the improved RAM headroom. Trade off is spawned objects must be loaded from the disk which is slightly slower (minor stutter). Modding Improvements Brand new jpg compression with much lower files sizes (60% smaller). Overall Mod stability improvements. Reduced memory footprint for mods due to better compression. Resolved many memory leak issues, especially when loading multiple Mods. Improved load times when loading from the cache/drive. Renamed ‘URL Images’ folder to ‘Images’ (cleanout old cache and improved the name). Added more chat messages to inform players the progress of Steam Workshop syncing. If special characters are in the file path, the mod save location will be changed to the Game’s Data folder. Custom Model has a new object type “Board” (alt zoom does not work on Boards). Settings Menu Added a checkbox to enable or disable controller input. Mods can be saved to the Game’s Data folder or Documents/My Games (Save in the game folder if your OS username has special characters). Voice chat volume sliders removed because new voice chat uses sound equalizing. Layered Card Improvements Highlight now works on card layers properly, highlighting all the cards that will be picked up. Multi-pickup and box selection will no longer mess up layered cards when grabbed. Shaking a stack of layered cards will break them apart. Held layered cards will no longer be ripped off into hands if dragged into one. General Improvements Alt Zoom now works on locked objects, but ignores board objects. Object rotations are even more accurate when dragging a held object into a hand. Controller keybinds in the launcher are now labeled (Controller). Fixes Fixed disabling hands while cards are in them, so they no longer fall through the table. Fixed window mode being stuck on top of everything else even when alt+tabbing. Fixed game resetting settings on first load. Fixed expand arrow on Workshop and save files. Special characters in Usernames will no longer be an issue for Mods. Fixed camera zooming on table when changing color is in FPS camera mode. Fixed download completion percent disappearing when loading directly from one custom mod to another. Added a joystick recenter check to help fix the rotating camera bug (also can disable controller in setting) Update v2.6 (09/12) Trading Cards Full support for trading cards, including emotes, badges, backgrounds Hex Support Just like you can control the box grid, you can now create a hex grid. Supports distorted hex shapes by scaling x and y axis separately. Object snapping support for hex. Rotational improvements allow proper hex control. Controller Support Xbox 360 controller support has been added. The controller layout can be seen by hitting the ‘Back’ button on your controller. New Voice Chat Previous voice chat replaced with new system. This change was due to some players experiencing memory leaks from the previous implementation. Voice chat is now default enabled but can be disabled in the settings. Engine Update Updated Unity to the latest version v4.5.3f in preparation for supporting the Oculus Rift. Engine update also fixes the issue with fullscreen hosts alt tabbing causing issues for clients. Control Improvements Greatly improved degree of control for rotating objects to 15 degrees, previously it was 45 degrees Holding down the rotate keys will continuously rotate now objects now smoothly Improvements Custom board added under the custom section in the Chest. Each object held now has its own rotation so they all flip to the same direction when picked up. Bug Fixes Fixed issue with grid settings not syncing when loading a save/mod for clients. Fixed delay on copy - paste grid snapping. Fixed issue with 2 max player games not showing up on the server browser. Fixed issue with resetting all cards and cards disappearing. Fixed floating card bug when mousing over and rotating cards layered cards like in solitaire. Fixed alt + reset camera bug causing the camera to bug out. Fixed promoted icon disappearing from players that have changed colors. Fixed possible chat now showing up bug. Fixed alt zoom not working properly on custom dice for everyone except the host. Fixed problem when failing to connect to passworded server then trying to join a server without a problem. Fixed bug that was deleting icons from open chest windows when trying to delete objects. Update v2.5 (08/21) Improvements/Changes Cut, Copy, and Paste is now working for promoted players. Toggle zoom now works on locked objects just like a surface. Greatly optimized code calls between scripts. Optimized raycast checks for things like pointer position, grabbing objects, etc. All file saving actions notify in chat the save location on your computer. Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only). Copy then pasting an object will now immediately snap to grid, greatly speeding up setup. Added a FPS cap of your monitors refresh rate to limit power consumption. Better download completion tracking if objects are deleted when they are loading. Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck Workshop Rewrote the workshop downloading code to be faster and less prone to errors. The issues with downloading many mods at once is now resolved with a queueing system. Bug Fixes Fixed issue with the material selection not working for custom models if a image was not supplied. Box selection will no longer have issues selecting when being used from certain camera angles. Color tint now properly saves for custom objects. Late joining players will properly see color tints for custom objects. Voice chat will no longer activate when typing. Fixed Load Game window using the Saved Objects window. Fixed issue with saved chest item button being cut off the top. Update v2.4 (08/15) Chat Overhaul Chat has been overhauled with the new UI system Chat window can be resized to your liking Names are now only colored while the message is white Chat overhaul finally fixes the Linux type through bug in chat Mousing over chat and scroll wheeling will scroll the chat Overall the chat should be much more readable and controllable than previous Custom Decks Better memory cleanup for loading deleted decks from a save/mod Duplicate card images for faces or backs will no longer use up extra ram Overall memory usage should be lower and load speeds should be faster Spawning Individual Objects Objects can now be saved to your chest menu and loaded again at any time You can now spawn individual objects from a Workshop mod or save file without loading the entire save Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save Each custom object in the file will be listed with duplicates hidden The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position Dice Color tinting now works properly for all non metal dice, the numbers/pips no longer color Dice normal map improvements, so reading dice is easier User Interface Grid menu no longer forgets its values when opening, closing, or loading a mod Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid) Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values Host Options settings are now saved between games, helping to save time when setting up your games Added black outline around the white text on the main menu to help with readability Keybind Changes (As always you can change your hotkeys in the launcher) Cut, Copy, and Paste now require CTRL + (X, C, V) Voice chat push-to-talk has been changed to ‘C’ Fixed ‘Flip’ command to no longer toggle zoom Box Selection Improved accuracy of box selection, especially at steep angles CTRL + Box Selection does invert and adding selection CTRL + Left Mouse/Grab does selection toggle on a single object Overall selecting multiple objects should work just like your OS with file manipulation Improvements/Changes Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server Loot bag now auto flips up when grabbed Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables Custom Models no longer require a picture/texture due to color tinting Lowered the tolerance for cards sticking together to reduce card clumps Host and promoted players can now flip table even if it’s disabled in host options Bug Fixes Added a check for corrupted Workshop files, which will cause them to be re-downloaded Fixed offset movement not working with stack objects like poker chips and cards Fixed incorrect lock status for Custom Models on clients Game rules will now properly sync between host and client when loading for the first time Custom Table will now properly load custom images if its already in use Fixed issue with search not working properly if you had scrolled at all Round d6 dice will no longer have a metal and plastic toggle in the right click menu Fixed custom collider disappearing bug when deleting objects with the same collider Fixed bug with measure tool resetting if you left click during measuring Fixed hold voice toggle being unchecked incorrectly even if enabled Fixed desync for loading mods from the Workshop list Update v2.3 (08/01) Main Features Contextual Menu Overhaul Object Color Tinting Material Swapping Multi Object Offset Movement Search Workshop Files Copy - Pasting Multiple Objects FPS Camera Raise and Lower Workshop Tags Updated Contextual Menu The right click/contextual menu has been revamped into the new UI system with added functionality You can now tint the color of all objects using a color wheel Grid will now be disabled on a per object basis, dice and quarter are disabled by default Reset All Cards has been added back, now in the right click menu You can now reset from each individual cards instead of only from decks Material swapping has been added for Dice, Chess, and Dominoes (Plastic, Wood, Metal) Multi Selection Picking up multiple objects now moves them with an offset just like how you picked them up Shaking will remove any offsets when moving and clump them together like before Copy and pasting more than one object at a time now works properly You no longer have to mouse over an object; pressing the button will perform the action on all highlighted objects Right clicking on an object can now be used to highlight objects one by one Highlighted objects can now all be modified by the right click menu at the same time Overall most actions should now be possible to be performed on multiple objects, either held or highlighted User Interface Tags updated, RPG games renamed to Role-playing Games and Number of players changed to 1,2,3,4,4+ UI sounds now properly only play when you are interacting with a button or checkbox Search has been added for Workshop, Save, and Load windows for easier navigation Save new slot button is now colored grey for easier separation Client contextual editing can be disabled by unchecking allow contextual in host options Main game logo updated to fix aliasing around the cards Disabling mod caching in the settings for one load will most likely fix any texture glitches that occur for a mod FPS Camera Raise and lower has been added for the FPS camera (toggle cameras with the ‘P’ key) This lets you control the FPS camera just like a traditional spectator camera in a FPS Space now raises the camera up and CTRL lowers it in world space Bug Fixes/Changes Toned down shininess on custom models, especially wood material Fixed custom table yellow texture bug (might need to clear cache to fix issue, or disable caching mod caching for one load of the mod) Locking object is working properly for held objects Fixed card dealing and resetting with multiple decks/objects Fixed table flicker when you select Tables in the Chest menu Fixed bug that caused the camera to jam into the table when using the FPS camera and ALT Fixed floating card bug when resetting a cut deck Promoted players can now properly scale, lock, and use the contextual menu even if disabled in host options Unlocked objects and custom objects will no longer float in the air until they are interacted with. Update v2.2 – More Steam integration, Workshop Tags, UI Improvements (07/25) Steam Integration People can tell when you are in a multiplayer game from their Steam friend’s list You can now join people’s games from your friends list Inviting people to your game now works, a chat message will also be sent You can now filter on the server browser to only show your friend’s games Pointer Your pointer is now rotated so you see it from the top, makes it easier to use at angles Pointer now resizes to standard size when mousing over GUI elements Increased the speed cap by 30% when releasing a physics object, allowing you to throw things harder Grid Grid size is now more accurate with two decimal places instead of one Rectangle grid is now possible by controlling both the X and Y axis separately Sync axis checkbox will keep the grid size slider acting just like it did before The grid snap speed is now just as fast as for the default games Object snapping and offset settings now working for promoted players UI You can no longer click through the dropdown list and not select any option Changed some of the images on the Games selection menu for quicker recognition You can now use tab to navigate multiple text input fields Drag spawning now only shows the object that you are about to spawn and no longer the UI box Promote Icon has been added to indicate promoted players Window overlapping and dragging window improvements, pretty much every window should be draggable now Fixed some of the remaining fonts that weren’t using Dynamic font You can now change the picture for custom boards in the contextual menu (right click) Fixed some issues where you couldn’t drag windows by their names Fixed issue when the save and load windows button where grayed out Features 1 = (-90,0,0), 2 = (0,0,0), 3 = (0,0,-90), 4 = (0,0,90), 5 = (0,0,-180), 6 = (90,-90,0) Added tags to the Workshop for easier sorting (tags are set when uploading or updating a mod in-game) You can now put a card on the bottom of a deck by lowering and sliding the card into the deck Everyone in the server can now deal, cut, and reset decks Custom D6 dice rotation with the number keys has been added Mod caching can now be disabled in the settings for players that are having issues Bug Fixes Fixed the voice chat icons not showing up properly in multiplayer Fixed rock and tree displaying correctly in the Chest spawn Fixed issue with password field going away if entered wrong once Card shuffle animation now properly scales based on the size of the card Grid snapping now works on loaded saves that have the overlay lines hidden IRC enter key no longer brings up the in game chat Fixed bug where the character limit for transfer rules was 4,096 instead of 6,000 (Linux) fixed the type through chat bug where keys would cause the game world to react Update v2.1 – Custom grid Player Promotions! (07/18) Custom Grid Added You can now enable visual grid lines. This is very useful for your RPGs. These grid lines can also be used to snap the location of objects for easier placement. The size of the grid can be adjusted to fit your games rules. Offset can be enabled so that the object snap location is in the middle of squares instead of the lines. Promote Player As a host you can now promote a person so they have many admin powers like the host. Promoted player can change the game, spawn objects, and many other host abilities. Promoted player cannot save or load mods, may be possible in the future. Rules Added Most of the built in games have an included rules for the game that can be read. You can also modify this for the rules of your modded game. Rules have a 6,000 character limit, so it is a great place to store information that can’t be on the notepad. UI Changes Games selection menu has been redesigned into the current minimal UI. Tweaked positions and anchors on different elements for a more consistent spacing along of the edges of the screen. Top bar will draw on top of everything else keeping it from being covered up. Spawning is now working properly for Hosts that are in spectator. Drag spawning now uses the position of the UI element instead of the hand. Spectator/Grey color selection is disabled when in hotseat mode. Escape Menu for clients no longer has workshop upload, save, and load. You can now change your color from the escape menu. Server name can now be seen in the escape menu. All the chest windows can now be dragged around, and the chest no longer covers rewind buttons Close buttons have been added to all the windows that were missing them (Settings, Host Options, etc). Ping is now shown next to the players name, it’s color coded (Green 100, Orange 200, and red 200). Features Deck animation added for shuffling. Workshop now supports an infinite amount of subscribed mods, no longer capped at 50. IRC lobby now asks what you want to be named before you connect to the lobby Bug Fixes Fixed issues with collision on certain custom objects not working properly on load. Direct connect is now working properly again, color selection issue and Improper info resolved. Custom Table texture will no longer mess up when rewinding. Fixed client custom textures and meshes accidentally being deleted, when a duplicate model is removed. Hidden custom cards in hand now properly load and are no longer white until removed. Fixed spectator/grey host end turn crash. UI code optimization for name plates. Name clipping on circular table reduced by shrinking names. Linux, opening Cards in Chest will no longer crash the game. Update v2.0 – New UI, Hotseat, more! (07/11) v1.9 and 2.0 morphed into one! New Minimal UI Clean minimalistic theme with the use of images for easy visual navigation Reduced screen clutter to keep the interface out of the way of the player and focused on the game Much better resolution independence, supporting massive 4k resolution and all the way down to sub 720p Overhauled spawn system with drag drop spawning, and 3d object preview Much better UI performance, even while using higher resolution assets New player color selection, that shows you where on the table you will be sitting Use of drop down menus to nest information until you need it Logical ‘X’ close button instead of the previous inconsistent close layout Hotseat Mode Added Hotseat mode will allow you to play a game with up to 7 other people on the same computer Information is hidden just like if you were playing on separate computers with an easy to use turn system Improvements Loading in custom content now has a progress indicator giving a percentage completed You can now specify the name of the game mode in Host Options Hosts can now change their color from white King crown icon next to the host’s name Harder to accidentally right click an object when trying to use the camera by adding delay check Scrolling the UI no longer zooms the game in and out Camera responsiveness has been improved Mouse Over Actions We wanted to have a consistent control scheme to the game so that you can now interact with objects either by hold them or by mousing over them. (Keyboard keys only to avoid accidental commands, due to mouse keys being duplicate) Mouse over + ‘Flip’ Mouse over + ‘Rotate’ Mouse over + ‘Scale’ Mouse over + ‘Cut’, ‘Copy’, ‘Paste’ Mouse over actions works on multiple objects if you have them highlighted with the marquee Bug Fixes Fixed not being able to move objects if you join a server after the objects have been spawned Fixed poker chip highlighting bug where they turn white Custom models no longer fly all over the place when they are first loaded in Fixed camera distance on color selection for certain tables Backgammon board triangle order has been fixed Board optimization on physics calculations Card Hand holders code optimization Can now have more than one singleplayer running on the same computer Fixed toggle zoom issue on glass table Update v1.8 – Movable boards, Custom Model improvements, more! (06/20) Contextual Menu Added You can now right click on a object to bring up a menu to customize different options for that object Objects can now be renamed and when mousing over them you can easily read the name A description can also be added to an object, great for storing player stats or additional info Dealing cards and resetting decks are possible from menu Locking and unlocking an object can also be done from the menu ‘Cut deck’ is a brand new action that can be done in the menu Custom Model Improvements Meshes will now use the smoothing normals in your .obj data if supplied Separate collision mesh can be now supplied allowing many more collision possibilities Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation) Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board Optimizations on Custom Assets Objects that share custom assets are no longer using up memory like they are unique objects Rewinding will no longer require assets to be reloaded from disk Boards Now Movable You can now unlock boards and move them just like other objects They can also be spawned in the spawn menu making use of multiple boards Features Added a rock and tree model great for outdoor RPG scenes Highlighting and then locking multiple objects now works Server name can now be found in the menu Fixes/Changes Memory optimization on default assets Alt zoom on objects will no longer clip off the screen and will ignore scale Locked objects now display the number of objects it contains Frozen objects will unlock when the table is flipped Fixed texture syncing issue for custom models Copy pasting an object pulled from a stack will now work Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings) Wood shader is now slightly less shiny/specular Custom Models held height has been lowered Unlocking a model you were holding will no longer get stuck to your hand Fixed host to client material sound sync Table no longer clips through objects on clients when flipped Reworded confusing section in tutorial Destroy bounds have been closed in so no objects can escape by flying upward Locked objects will no longer stop you box selecting Fixed bug with custom table loading its custom texture Update v1.7 Custom Model Support is here!(06/06) Custom Model Support You can now import your own 3D models with textures. They must be in .obj format and notepad data of model must be saved on something like Pastebin. Then choose RAW and paste in that URL. The model can be 3 materials (Plastic, Wood, and Metal), this changes shaders and sounds Also it can be considered under 4 categories (Generic, Figurine, Dice, and Coin), which changes how you interact with them Avoid exporting your models in .obj with materials, your texture will be a separate image imported with another URL Currently collision is only working for box colliders (automatically calculated), better support will be coming. Features Locked objects will be treated like a surface (ex 2 story buildings will now work properly) Added a Custom category so you can more easily find all the custom object types for your modding needs Fixes Improper URL texture loading issues for people with special characters in OS usernames is resolved (ex, áéőúűöüó) Frozen/Locked objects will no longer stack with each other After deleting objects, a random marquee box will no longer appear Marquee selection will no longer bug and push objects around Card hidden when teleported back onto table will be unhidden Highlighting bug was reverting material has been fixed Fixed some memory leaks with custom content, still working on squishing them all Cards reset properly now even when frozen New table, locked objects highlighting v1.6 (05/30) Object Highlighting Added Mousing over an object you are going to pick up now highlights to let you know which one you will pick up You can also now marquee select multiple objects and pick them up as a group by click dragging Object mouse over highlighting can be disabled in the settings menu Locking Object Object can be locked in place by mousing over and hitting the ‘L’ key While locked, an object ignores all physics and is static in space (Great for board objects like player mats) This can be disabled for clients in the host options Features Round glass table added, great for when you are trying to forget there is a table at all Saves/Workshop game modes now save/load the background of the scene Autosave has been added and saves every 5 minutes in background Only Workshop mods that need to be updated on startup will update and it now tells you the mod’s name Fixes Clients will no longer see a flicker of white when a card is pulled from its deck Fixed the ability to load gold chess pieces through a bug, this is reserved for our Gold Member Kickstarter backers Reversi chip and poker chips will now properly flip and no longer get stuck Removed gap on custom table between wood and custom board When two sideways cards are combined into a deck they retain their orientation Custom Table will properly load images when changing game modes on the same table Added better garbage collection and asset unloading that should help with some memory leaks Weird physics when scaling and shrinking objects should be resolved Massive Custom Table Added v1.5 (05/23) Custom Extra Large Table Our largest table yet with the ability to import any image onto it for your massive games! The table can be used like one massive custom board, and you can even use it in combination with the custom board Recommended resolution for the table picture is 4400×2600 Custom Cards Aspect Ratios Custom decks now scale to the aspect ratio of the face image (Square cards are now possible) New square face template has been added to the root folder of the game It still uses the same 10×7 template, it’s just widened to make the cards square (each image is 490×490) Features Shrinked objects can be done one more step smaller (Should help with using custom decks as counters) Camera mode toggle has been added. You can swap between table rotation and FPS camera style with the ‘P’ key ‘Disable voice chat’ option added to options menu. This might fix memory leak issue (temporary solution, we are still working on this) Fixes Workshop Support is now working for Mac and Linux users Card sticky and stacking now scales with the size of the card (easier on large cards, and harder on smaller) Saves files is no longer skipping #1 slot for new saves Saving and loading will work if you save files that don’t match the normal naming format Increased raised height on Custom Figurines Objects will no longer collide through the rectangle table’s side walls Tall poker chip stacks will no longer drag on the ground if flipped a certain way Fixed Custom Figurine memory leak Fixed the aspect ratio on dominoes New collision sphere for mouse bounds Steam Early Access v1.4 (05/16) Workshop Support (Make sure to restart the game if you subscribe to mods while it is still running) You can now upload your mods directly to Steam Workshop from within the game Updating them is just as easy with the mods Workshop ID Subscribing to a mod will add it ‘Workshop Game Modes’ found in the ‘Game Modes’ menu You can upload your games to Workshop by clicking ‘Menu’ on the top left and then choosing ‘Workshop Upload’ Overall this is a very simple system to share and use other players mods Features Save and loading now support infinite saves instead of just 20 slots Scaling up an object also increases it’s lift height to avoid it dragging on the ground Quarter flick up is more randomized now and should lead to a true 50/50 probability New save name system for URL images to avoid possible name conflicts Sound Improvements Quarter sounds have been revamped with unique sounds Glass surface sounds have been added for all objects Marbles’ sounds have been given new sounds to separate them from plastic objects Piecepack and wood block have been given new sounds Fixes Zoom out graphical issues on custom cards has been resolved Custom figurine pictures will now load for late joining players Mahjong tiles will no longer get picked up sideways Automatic table swap when choosing Mahjong when on hexagon table Bag will now properly show number of objects for clients Card actions are now disabled in solitaire Steam Early Access v1.3 (05/09) Features Custom decks can now be spawned as a sideways deck this will make the ‘Alt’ zoom the correctly orientation You can now notify everyone to a location by tapping the ‘Tab’ key and a bouncing arrow will appear with sound 2 New host options Allow client scaling and enable hands (hands are how you hold multiple cards) Added rules for Mahjong, Reversi and Solitaire. Custom Paper figurines Added Let’s you import a picture onto a paper figurine ‘ALT’ zoom looks at them from the front instead of top for easier viewing 1×2 aspect ratio on the custom card image Turn Improvements You can now reverse the order of the turns by choosing counterclockwise People that have empty hands can also be automatically skipped, great for poker style games Changes Africa (AF) has been added to the location selector when hosting Search in Server Browser now also works on location Objects held will no longer be placed in the Loot Bag You can scale objects even larger now (Up to 3 times the normal size, previously 2 times) Fixes Fixed custom content save files storing your local directory instead of the URL Multi object pickup will no longer mess up the scale of your objects each one will be independly scaled Saving and loading now works with the Loot Bag for remembering what was inside Cards will now properly hide and reveal when changing what color you are playing as PNG color bug should no longer be occuring (maybe) Loot bags can no longer be stored inside each other, Bagception was too OP Solitaire chosen on glass table will swap to octagon to avoid issues with glass collision Resetting cards in card actions menu will not reset their scale Sir Loin and Mara are no longer duplicated on the spawn menu Steam Early Access v1.2 (05/02) Mod Improvements Mods are now cached on the user’s machine, so you no longer have to download the same image twice (automatically converted to jpg). This will greatly improve load times when starting up an already played mod. You can find these downloaded images inside your ‘Documents/My Games/Tabletop Simulator/Mods/URL Images’ folder. These changes are in preparation for Workshop integration and local file support. Loot bag Added Functions as a bottomless bag that you can use to store unlimited objects inside. Uses a last-in first-out system (LIFO) for retrieving items; most recent items are retrieved first. Mix up the contents of the bag by shaking it. This randomizes the order that the items are retrieved. Saving and loading does not currently work with the bag, working on this so save compatibility isn’t ruined. Loot bag can be found in the spawn menu - miscellaneous Mahjong Improvements Betting sticks have been added. Default layout is now the popular garden wall. Location of the tiles are also randomized. Sound Improvements Sound has been added for Table Flip and Teleport/Re-spawn Object New sound have been added for GO bowl (shake impacts) New cardboard surface sounds have been added for all objects (Checkers Board and Custom Board use this sound) Changes/Features 4 new figurines have been added Knight of Knil, Mara, Zomblor, Zeke Kodoku. The line tool now displays 1 decimal point to add more precision for measuring Custom cards are no longer automatically shuffled. Basic rules have been added for Backgammon, Checkers, Chess, Chinese Checkers, Dominoes, Go, and Pachisi – more coming. Location host selection is now radio buttons instead of typing. Custom board now stretches for non-square images. IRC Lobby Improvements Chat dialog will no longer be deselected when you are typing when someone leaves or joins. Your own messages will now scroll chat to the bottom like other messages. Bug Fixes Cards are now hidden when being dealt to stop being able to sneak glances at them mid flight. Cards no longer reveal themselves to clients when loading/rewinding. Cards should no longer be duplicated if they are grabbed in mid flight when being reset. Window GUI elements will recenter properly if you resize the game while it is running. Players are now properly added to your recently played with on your Steam overlay. Player name text will not be floating so much away from the octagon table anymore. Fixed some possible custom deck issues with one of the URLs failing. Help menu has been updated with the new keybinds. Server browser display issues have been resolved for some of the categories. D4 dice collision collider is now working properly. Shrunk player pawns no longer topple over when dropped. Objects will no longer teleport when raised high up on the mouse colliding box. Host menu should no longer cut off on lower resolution displays. Hide UI also now works properly on the IRC lobby. Poker Table FPS camera is now working properly. Steam Early Access v1.1 (04/25) Features Line Tool has been added for measure distances, hold ‘Tab’ to start measuring; synced with all clients You can now scale objects up and down in size (Up to twice as big and half as small) Use either ‘+/-‘ or shift + alt + scroll IRC Lobby has been integrated in the game (Very WIP), the chat bubble on the bottom right will bring it up. This is a great way to find people to play with. RPG Props have been added Chest, Barrel, Table, and Chair. This should help add some flair to your dungeons (Table flipception, you can flip a prop table on a table, that you use to play tabletop games…sorry) User Account Changes You no longer have to login into our account system to play Your in-game name is your current Steam name Banning saves the user’s Steam ID In the future we will be integrating more and more with Steam Server Browser Enhancements Server browser is now sorted by newest to oldest You can now hide locked full servers Search can be used to find a specific game name, user name, or game mode Changes Camera now collides with the table, this should stop you from clipping into the table End turn button has been merged with the “Your turn” message on the top of the screen Added some randomness to the Table flipping to make each flip unique In spawn menu, Chinese Checkers pieces have been renamed to marbles and the metal ball has been added to it “Alt” zoom is now disabled while holding down right mouse button Dungeon grid and tilesets were slightly increased in size slightly (2%) to square out the grid at an equal 2 Notepad typing sound removed, it’s easy enough to tell when someone is adding to it Random mahjong spawn has been added to spawn menu Bug Fixes Resolved Steam integration issue asking for DRM-Free key (2010 C++ Redist) Piecepack object can now be properly picked up by clients Flipping tall objects no longer will take a long time Fixed Square Table flip freezing mid air Custom Board will not scale gradually when loading saves, no longer knocking over objects Enter is now properly working in the private notepad Mouse is now hidden when alt hovering over an object Piecepack spawn menu now has the dice Dice rotation now works on Piecepack dice and D4 If you choose Backgammon when on Glass table it swaps to the Octagon table It should no longer be possible for two people to choose the same color Fixed CardBots mat collision when lowering a card Blocking people on server browser should be working properly again Cards should no longer deal to the same person multiple times Hand will no longer open up like you can pick up a board Objects on custom board should no longer slide randomly when on the surface Rewinding with objects on cards should no longer swap places Resolved some crash Linux issues (Experimental) Resolved crash issue on exit game Early Access v1.0 (04/17) Features Added 5 more RPG Figurines Wyvern, Cyclops, Kobold, Skeleton Knight, Manticora CardBots Build and Destroy game mode has been added for our highest Kickstarter backer, Geremy George You can now mouse over a dice and type a number to have to rotate to that number (great for keeping track of number or a count down) Optimized the amount of bandwidth to sync physics objects with clients Hover over an object and pressing ‘ALT’ will enlarged that object (great for checking dice rolls or reading cards) You can now name your saves so you can more easily keep track of your custom games FPS spectator camera style has been added with ALT + WASD in combination with RMB, if you want old pan you can ALT + LOWER/TAP or the arrow keys Bugs, Fixes, and Minor Changes The desync floating object bug when you first connect to a server should be resolved Fixed some prediction bugs at high ping – objects should no longer seem to clip through the ground Added links to the website, facebook, and twitter on the main menu of the game New chat sound has been added Grid system can now be be disabled in the Host Options menu Tileset Frozen state now saves and loads properly It is now much easier to pick up multiple dice Objects will no longer float if you drop more than one on the same grid coordinate Custom cards should no longer be redownloaded when rewinding if the custom decks are the same Alt + tabbing no longer will zoom you out Custom board now gradually scales, this should stop objects from getting stuck inside Spawn menu for the RPG Kit has been improved by moving the creatures into categories Windows will now automatically recenter even if you resize the game at any time Selecting RPG will now change the table to the large felt table so nothing falls off Splash screen no longer overlaps on lower resolution Slightly shrunk RPG figurines and fixed some of the colliders Piecepack has been fixed up with the proper pieces Goblin second mode is now a slingshot to add some range options Fixed typo on “too weak to flip the table” Beta v0.10 (04/11) Features 5 more RPG Figurines have been added Ogre, Chimera, Dragonide, Ghoul, Lizard Warrior Dungeon tileset has been added, you can now build your ultimate RPG dungeon for your campaign Dungeon tileset uses a grid system for placement to make it easy for you to create your dungeon, then you can lock it in place Grid system has been added for Chess, Checkers, Reversi, and GO Kimi Kat figurine has been been added Server Browser now shows the current game mode and name of the player hosting, you can also block this player and they won’t show up You can now deal and reset each deck individually People played with on steam show up under the recently played section within the steam overlay Wood, Felt, and Glass surfaces now have different physics properties There is now a private notepad if you need to keep track of something personal Host options have been added Host can disable table flipping Add or remove a password while the server is running Gravity Slider has been moved into the host options menu ALT has been redesigned as a modifier on an existing action Alt + RMB drops everything except the first object you picked (great for capturing a piece) Alt + Q/E or Alt + Mouse Wheel rotates the object in the other axis (creating toppling dominoes or card towers) Alt + Flip does an alternative axis flip Alt + WASD Pans the camera instead of rotating it Alt is no longer raises a piece that is now bound to ‘R’ – Raise object Help menu has been update to reflect these changes Bugs Fixes Fixed colors getting stuck and not letting you choose it even though the slot was open The table is now saved when saving and loading UI Sounds are no longer 3D sounds Chat message sound has been removed, connect and disconnect still has the sound GUI window position should no longer get offset if you start a different resolution then fullscreen Blocking/Banning a player stops them from being able to join your game and from showing up on the server browser Spawn Menu back button takes you back one place instead going all the way back Color Round Dice have been added to the spawn menu Fixed Custom Board size RPG figurine hit reactions are working again Rat is now spawning correctly from menu Beta v0.9 (04/04) Features Steam integration, you can log in without a password – just need to choose a username. You can merge your current account to the steam version, so they can have the same name Saving, Loading, and rewinding now works with custom content (you can share your entire mod and layout by distributing your save). Due to save system updates, old saves are no longer compatible and saves are now in a “Saves” folder inside “Tabletop Simulator”. 4 more RPG figurines have been added (Werewolf, Giant Rat, Tree Ent, and Wolf) 2 of our custom Kickstarter figurines have been added (CardBot and Sir Loin) Ram usage reduced by about ~50%, also greatly reduced ram usage on custom content Login security has been improved with session ids You can now pan the camera with Alt+WASD or the Arrow Keys (you might need to unbind arrow keys under horizontal vertical) New loading screen pictures Changes/Bug Fixes 4 Deck ram limitation on custom decks no longer exists Syncing custom content for late joining players is now working Table Flip now flips from the location of the player’s hand RPG Figurines are better synced across the network Game Logo has been updated Fixed hand rotation bug for certain tables and hand colors Loading stability has been improved and should be less prone to crashes Added short splash screen on startup Decks now have a max height and weight to help with very large decks Mac – black screen on startup is fixed and now shows the load screens Lowering figurines hovers them right at ground level instead of jamming them into the table Custom card back pictures are no longer mirrored Slightly improved card layer stacking, saving, and loading Added a question mark when a card is hidden; you can customize this for your custom deck with slot 70 on the template Solitaire is working again Cards are spawning properly again when rewinding Host and game server migrated over to its own SSD. Beta v0.8 (03/28) Note Ram usage is extremely high this patch, but optimization will be coming in a future patch. Features Upgraded the engine to Unity Pro – Unity Logo removed soft shadows added (Higher settings might cost more performance). 8 new RPG figurines (Evil Watcher, Giant Viper, Goblin, Golem, Griffon, Hydra, Mummy, Vampire) RPG Figurines now have 2 modes calm and alert, animations are updated to match these modes When mousing over you can press ‘1’ to change state, ‘2’ to attack, and ‘3’ for death. Mahjong, the second new game mode, has been added. (Right now it’s just scattered, we’ll come up with one spawn positioning next patch). Custom decks has been added so you can import your own decks Regal circle table with class center has been added Boards have physics now instead of being stuck to table Blue 10 value poker chip has been added Changes/Bug Fixes Save folder location is fixed for Mac Linux. All versions of the game will find it under Documents/My Games/Tabletop Simulator. Cards that are hidden are now just white instead of a joker. Slightly changed felt for octagon and hexagon table. Fixed Memory leak with custom board. Chat log scroll no longer jumps to the wrong location with lots of chat messages. Chat log has been limited to 100 messages to make scrolling more manageable. Right clicking to pick up chips from tall stack should now work. Player’s turns are now working and how they are displayed is slightly changed. Fixed objects not spawning; backing into the play area if you change the table after flip. Added some more debugging information for when connections fail. RPG figurine run is now working for clients. Known Issues Multiple custom decks might not sync well with late joining players. Solitaire is currently not working. Card rewinding is not working. Backgammon not sitting right on round table Beta v0.7 (03/20) Features Piecepack has been added in as the first new game mode Added an animated Orc, Bear, and Troll figurines, the first for the upcoming RPG kit Chat has been greatly improved with a transparent background and scroll bar Table Spawn Menu has been updated with pictures Tweaked player colors to be less neon Quarter physics has been completely revamped and now flips up Dice physics now has more randomness, added random rotation on release Custom Board is now bigger on the big rectangle table Optimized ram usage down by about ~30% Added slight cooldown on Table Flip Bug Fixes Fixed Sound distortion and pitch variation for GUI sounds Poker Card Hand now floats at the proper height Fixed spawning chess pieces on lower resolution monitors Tutorial text can no longer be selected Custom Board texture should update for non hosts faster Fixed freeze when many cards are colliding Objects should wobble less when stacking multiple object ontop of each other Minor Camera Improvements Cards will no longer get stuck in the air then lose collision when you change tables When you change tables the cards will be redealt to the same color hand Improved collision detection on poker table, objects should fall through table less often Fixed issue with copy paste object Fixed Black Screen when perfectly centered on poker table Beta v0.6 (03/14) 3 New Tables Added Poker, large rectangle table, and hexagon Camera Caps on movement to stop you from clipping through the table with pan You have to be in a server for 2 minutes before you can flip the table. Other fixes that weren’t written down (Blame that guy in the video…) Known Issues Sometimes things clip through the poker table Being able to customize spawn points based on table Poker Table with many cards start to clip through table Cards being shown on table flip Colors being messed up with multiple people Beta v0.5 (03/04) Features Easier to pickup objects Metal dice are slightly heavier New rounded colored dice are added Some chat fixes Disabled some F keys debugging network code Table Flipping bugs and board desync issues should be resolved Beta v0.4 (2/22) Features Table Flip has been added! Moving objects around should feel more responsive. Object that fall off the table now reappear on the same side they fell off. Bugs Names cutting off on the octagon table has been fixed. Fixed some card stacking issues where they would clip into each other. Mac (Mac version 10.6+ and up only will be supported, that is an engine limitation) For the people having issues getting the game to launch on mac that should be resolved. If it is still not launching. Then search for console. app or find it in /Applications/Utilities/. Click on File at the top and click “save copy as”. Copy the error messages and email it to BerserkGames@gmail.com Beta v0.3 (2/17) Optimizations (still more work to do on this, especially cpu usage) Reduced size of game by 35% Ram Usage reduced by 35% Bugs Fixed some bugs that occur with ‘Reset Cards’ action Fixed custom board texture errors Thanks to feedback from mac users The help menu is now brought up with the ‘?’ instead of ‘F1′ Multi object pickup can now be done with ‘T’ as well as ‘Right Click’ (We also know some of you have had problems launching, we are still working on the Mac build)
https://w.atwiki.jp/romasaga3_kageki/pages/7.html
【羅刹掌】ロマンシングサガ【バイナリ神】12【現行スレ】 ロマロダ? 共有うpろだ-ttp //heathern.hp.infoseek.co.jp/cgi-bin/clip.cgi (直リン不可) 画像うpろだ RS3激戦パッチまとめサイト【閉鎖しました】 TOスレの546◆rbsENsUukE氏のサイト【前スレのdatや改造講座】 推奨パッチ作成&パッチ当て WinIPS 推奨バイナリエディタ Stirling【構造体定義ファイルを使用】 レトロ系バイナリ研究室【避難所】 ロマンシングサガ バイナリ神【避難所2】
https://w.atwiki.jp/theforestwiki/pages/15.html
2014/07/1 Ver0.3 改善 敵がいない“veganmode”モードを追加(タイトル画面でveganmodeと打つと背景が変わり、スタートすると敵がいなくなります。) Player head added! And held items now correctly cast shadows New suprise item added to plane ヨットの場所はランダム コウモリがちゃんと洞窟の入り口の外に飛ぶ Partially built structures are now saved Fixed water not accumulating on terrain when raining Cassette player can now be turned off by clicking it a second time if it’s already playing Log Cabin now has a floor, a door with hinge and a sleeping/saving spot Birds will now land on window ledge of your built log cabin Molotov will extinguish if in contact with water Improved sunset/sunrise lighting Two new effigies buildable, simple head on stick and arms pointing to sky House boat buildable (Warning buggy!! – especially with sharks. Also, may sink) Stick marker added to custom building, quickly build yourself waypoints 水の下にサンゴと海藻を追加(雑) New buildable item Stick holder 避難所の建設を容易にするため、木の枝を1本多く持てる。 小さいテクスチャの改善 影距離がハイとミッド設定の増加 設定で影距離を高い(High)と普通(Mid)を選ぶ事が出来る。 Improved motion blur on held items Hanging rope pick ups added to deep in caves 洞窟の照明に、ノートPCを追加 11 new filmic inspired grade options added to graphic options menu ベンチを追加 Single bat prefab added to parts of caves Improved lilypad pop-in Med pickups now go direct to inventory instead of being eaten on pickup サウンド Improved cannibal village track implementation 湖にガチョウの音を追加 Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges Thunder and rain sounds randomized Cave audio pass, adding reverb and echo, better balancing 水中音響を追加 Water footsteps sounds now play when you walk into water Performance More memory optimizations should improve stability Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note 4gb usable is still recommended) Bugs Head no longer pokes through collision! Fixed some items missing from inventory when game was loaded Fixed collision where you could wall walk out of plane Fixed can’t carry more raw fish message that would appear when you had too many rocks. Fixed pond covered in logs Fixed left hand held conflicts between lighter, torch walkman etc Removed gleam on inventory coins and flares Fixed floating garden Fixed leaf vertex colors on small leaf hut Fixed flare gun falling through yacht Fixed log going to -1 if you died whilst holding a log Fixed small effigy construction shader being too faint Removed grass cutting from opening inventory (was causing crashes on some pc’s) 2014/6/15 ver0.2 名前 コメント すべてのコメントを見る